AI Insights · Timothy · April 2024
Top 5 3D Cartoon Games on iOS in Latin America - Q1 2024
In Q1 2024, the top 5 3D cartoon games on iOS in Latin America showed varied trends in weekly downloads, revenue, and active users. Sensor Tower provides deeper insights into these metrics.
In the first quarter of 2024, the performance of the top 5 3D cartoon games on iOS in Latin America showcased interesting trends. Here’s a closer look at the weekly downloads, revenue, and active users for these popular titles.
Brawl Stars from Supercell experienced notable fluctuations in weekly revenue, peaking at around $391K in the final week of March. Weekly downloads saw a significant rise towards the end of the quarter, reaching 123K in the same week. Active users also increased steadily, starting at 858K in early January and ending the quarter at approximately 1.2M.
Gardenscapes by Playrix maintained relatively stable weekly revenue, consistently around $140K throughout the quarter. However, weekly downloads saw a decline, dropping from 52K in early January to 21K by the end of March. Active users also showed a slight decrease, starting at 281K and ending at 253K.
Clash Royale, another title from Supercell, exhibited a peak in weekly revenue of about $234K at the start of January, with a gradual decrease throughout the quarter, ending at $120K. Weekly downloads remained relatively stable, hovering around 73K. The game maintained a high number of active users, starting at 2.3M and closing the quarter at 2.3M.
Homescapes, also from Playrix, showed steady weekly revenue around $100K. Weekly downloads were lower compared to other titles, with a peak of 10K in early January and a dip to 7K by the end of March. Active users fluctuated slightly, starting at 180K and ending the quarter at 161K.
Pokémon GO by Niantic, Inc. had a significant spike in weekly revenue, particularly around mid-February, reaching approximately $295K. Weekly downloads saw an increase in the same period, peaking at 31K. Active users also increased, starting at 710K in early January and rising to 771K by the end of March.
These metrics highlight the dynamic nature of the mobile gaming market in Latin America. For more detailed insights, visit Sensor Tower.